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  • IFTF's Future Now draws on research and forecasting at the Institute for the Future, a Palo Alto, CA think tank specializing in the future of technology, health, and organizational change. It began in September 2003.

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  • IFTF's Future Now is a group weblog, founded by Institute research director Alex Soojung-Kim Pang in September 2003. Its contributors include IFTF researchers interested in emerging technologies, the future of Asia, and the social and economic impacts on new technologies; IFTF corporate affiliates; academic partners; and members of the Innovation Lab, a Danish futures group with offices in Aarhus and Copenhagen. A complete list of contributors is available here.

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December 14, 2006

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Comments

rektide

1) that avatar cpu usage is just a fraction of the game world dynamics. doubling the avatars will not double your power consumption.

2) 200 watts per server seems a little hyperactive. i googled for stats, but my understanding is linden labs uses cheap off the shelf pcs. most of the processing is cpu, not disk. unless they're using egregious power hog cpu's (amd's had a bunch of 125watt thermal envelope cpu's across the years) or have an array of disks in each machine, i cant see how you could even peak to 200watts consumption. no gpu, no peripherials, just cpu motherboard and ram. 150 is reasonable for a non-power-optimized system.

3) huge server farms often buy power efficient parts. my dual athlon server has dual 35watt cpus. going with energy efficient processors can save enormously over the long run. amd's 3800 x2 EE is a shining example of this; a modern dual core system that consumes net of under 100watts. a bit too modern for SL, but i'm sure they took some steps setting up their cluster.

4) given the reduced power consumption i've already described, 50 watts for cooling seems... excessive.

David D.

On the other hand, this estimate does NOT include the power consumed in the location of the user of the avatar who is also running her own computer and monitor (and air conditioning and lights that she wouldn't need to run if she went outside to the park). So let's throw in an additional, say, 2500 kWh per year for that (I'm figuring, conservatively, 300 watts per hour on the user's side).

Then again, those users (myself included) would probably still be sitting in front of their computers even if Second Life didn't exist, so no harm done, I suppose.

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