Making Stick Figures Walk
A clever animation of a Genetic Algorithm process (GA), instructive for understanding how difficult problems can be solved with this method. A GA is designed to solve problems that are too difficult to solve using mathematical optimization .. they search through lots of options by using a method inspired by genetics: using population, mutation and crossover. In this simple example a stick figure is 'taught' to walk using a genetic method. Via the Illinois GA Lab blog. Also, GAs and their application.
Stick figures rule!
Posted by: Zachary | May 05, 2008 at 07:47 PM